Interaction designers are starting to have fun with the Xbox Kinect: here, Emily Gobeille and Theo Watson of Design I/O show their prototype of an interactive puppet using the system
"The system is doing skeleton tracking on the arm and determining where the shoulder, elbow, and wrist is, using it to control the movement and posture of the giant funky bird," they explain.
See more of their work here
No comments:
Post a Comment